Galaxy note 3 Full review 2015
Galaxy note 3 Full review 2015
Galaxy note 3 Full review 2015
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Today we present you Galaxy note 3 Full review 2015
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Galaxy note 3 Full review
Samsung makes a great manoductn if you just consider the mobile ones. However, since it burst into existence in 2011, the Note has been up there with the Galaxy S series on the flagship pedestal. So, it'd be fair to say that we're expecting big things from this big phone, but with a SIM-free price in the UK of £620, it requires even deeper pockets thanits predecessor did at launch (that one cost around £530). That said, if you want one, you'll need big pockets anyway. While you check their size, we've scribbled, doodled and gestured the Note 3 with abandon to see if it's worth the bounty. Read on to find out if it is.Three is the magic number. Three is lucky. Three's a crowd. Okay, ignore that last one, but the number 3 does also apply to the latest Galaxy Note, and we're curious to know which of those maxims might apply. What are the marquee features this time around? Well, there's the usual bevy of specification improvements (a 5.7-inch display, quad-core Snapdragon 800 and 3GB of RAM), Android 4.3, some new S Pen features and the small matter of the Gear, that optional, polarizing companion watch.
HARDWARE
We
know the drill, and we know that you know it too. The Galaxy Note 3 is a
large phone that offers a similar experience to a small tablet (we're
avoiding that word);
its particular party trick being the now-familiar S Pen. As for
aesthetics, we once again find ourselves on well-trodden ground, as
Samsung largely opted for minor tweaks this time around. That said, in a
lineup, the Note 3 probably shares more of a family resemblance with the original than the Note II, thanks to its much straighter lines. In a way, this also follows the evolution of the Galaxy S 4,
which was ever-so-slightly less curvaceous than the phone it deposed.
One thing's for sure: you can't accuse Samsung of being inconsistent. If
we get out the measuring tape, we'd see that it's 5.95 inches (151.2mm)
tall, 3.1 inches (79.2mm) wide and 0.33 inch (8.3 mm) deep. Number fans
will be quick to note that despite the larger display (5.7 inches, up
from 5.5), the Note 3's footprint has remained largely unchanged. In
fact, it's a hair thinner and narrower, and only 0.1mm longer. This
design voodoo doesn't end there, as the phone has even shed a fraction
of an ounce, dropping from 6.35 oz. (180g) to 5.93 (168g).
While
the overall appearance might be little more than a gentle massage of a
tried-and-true formula, there are a few differences that are worth
mentioning. We'll start with the edges, which, sadly, continue to have
that faux-metal finish. This is a real shame. We firmly believe that
upgrading to an actual metallic band (at least across the premium Galaxy
models) would give them a much more premium feel. At the very least,
it'd spare a lot of disappointed sighs from people after picking up
these devices for the first time.
Material
issues aside, as we mentioned in our preview, the edges of the phone
are ridged, a design inspired by the pages of a book. While the effect
isn't unpleasant, and does add some grip, we're not convinced by the
marketing spin. On the top-right corner of this outer band, you'll find
the power / standby button. Given the size of this phone, it likely
won't sit in a comfortable spot for everyone. If you instinctively pick
your mobile up from the bottom section (so it sits at the base of your
palm), then only those with larger hands, or lengthy fingers, will be
able to reach it easily. Remember, though: this is nearly a 6-inch
device. It comes with the territory.
Flip
it over, and along the bottom edge you'll find the enclosure for the S
Pen (more on this later), the speaker, mic and micro-USB 3.0 port. This
last item is one of the notable differences, as you won't see it on too
many phones right now. If you've not seen one before, imagine the
micro-USB port on most smartphones, with a smaller, sister port joined
on; then you'll get the picture. The first thing many will likely think
when they see it is, "Will I have to get a bunch of new cables?" And the
good news is that the answer, for the vast majority of people, is: no,
you won't. You can actually plug in a micro-USB 2.0 cable into the new
port, and your phone will charge just fine.
The
same goes for MHL; this can also handle legacy cables. The benefit of
the newer connector is that it improves the effective / usable data rate
from around 280 Mbps to 4 Gbps. Good news if you like to move big
chunks of data around this way, but we're not sure if the benefit
offsets the somewhat uglier connection. If you keep going around the
edge, you'll meet the volume rocker just where -- Samsung users at least
-- might expect. Finally, up top you have your 3.5mm jack and IR
blaster, just like on the GS4.
Another
notable change is the textured "leather-like" back, complete with faux
stitching. The great news is that this feels much, much nicer than the
glossy, slippy-slidey back panels of most recent Samsung phones. We're
not entirely convinced of the need to go as far as pretending to have
stitches, though: it's clearly just a polycarbonate cover. You can
insert your own comment about Apple recently dropping all that
skeumorphism from iOS... here. At the very least, there's no danger of
being accused of copying. The important takeaway here is that it feels
a lot better than other Galaxies of late. Give us a real leather back, and that metal trim, and we can die happy.
Pop
that new back panel off, and you'll see an outline of where the S Pen
lives, the 3,200mAh battery (a boost from the Note II's 3,100mAh cell),
NFC and wireless charging contacts, and the microSD / microSIM slot. The
latter two sit right atop each other, which is easy to miss at first
glance. If you've not seen this before, on first inspection you can
spend a few moments looking for the memory card holder, until spotting
it, right there in plain sight. If you're curious, by the way, that
microSD slot supports cards as large as 64GB. And, of course, amid all
this is the main camera, which gets a resolution bump from eight to 13
megapixels (the front-facing one is 2MP).
The handset we have for review here is the European LTE version (SM-N9005), which includes (800 / 850 / 900 / 1800 / 2100 / 2600) on bands 1, 3, 5, 7 and 20. As for HSPA+, there's support for (850 / 900 / 1900 /
2100). As is the norm for this region, of the two CPU variants
available (Qualcomm or Exynos), this model comes with the quad-core
Snapdragon 800, clocking in at a tasty 2.3GHz. To complete the spread of
important numbers, there's 3GB of RAM, options for 32GB or 64GB of
internal storage, and all the radios you can shake a stick at (Bluetooth
4.0, 802.11a/ac/b/g/n, GPS, GLONASS, DLNA and that NFC chip).
Galaxy Note 3 | |
---|---|
Dimensions | 5.95 x 3.12 x 0.33 inches (151.2 x 79.2 x 8.3mm) |
Weight | 5.92 oz. (168g) |
Screen size | 5.7 inches |
Screen resolution | 1,920 x 1,080 (386 ppi) |
Screen type | Full HD Super AMOLED |
Battery | 3,200mAh |
Internal storage | 32 / 64GB |
External storage | microSD (up to 64GB) |
Rear camera | 13MP |
Front-facing cam | 2MP |
Video capture | 1080p, 4K/UHD* (only in some markets) |
NFC | Yes |
Radios | HSPA+, LTE Advanced |
Bluetooth | Version 4.0 |
SoC | 2.3GHz quad-core processor / 1.9GHz octa-core processor (varies by region) |
RAM | 3GB |
MHL | Yes |
Operating system | Android 4.3 Jelly Bean |
DISPLAY
When
you've got a screen this large (5.7 inches, in case you forgot), it
only seems fair to give it some of its own airtime. The good news is
that the resolution has been increased to complement the extra real
estate. This is a 1,920 x 1,080 "FHD sAMOLED" panel, if you go by
Samsung's nomenclature, but essentially, it's a full HD Super AMOLED
screen. This equates to a pixel density of 386 ppi, if you're counting,
and that's a marked improvement over the OG Note (285 ppi) and Note II
(267 ppi). Much more importantly, it looks great. Colors are bright and
vibrant and those equally important blacks are nice and dark as you'd
hope. Sometimes it can be a little toosaturated, if anything,
like when using the camera viewfinder. Brightness and contrast really
make images pop, and the viewing angles are wide -- great for video.
With so much space, viewing photos and video is a step up from what you
may be used to with "smaller" phones -- these days, anything less than
4.3 inches. As for the great outdoors, (when you're clocking up your S
Health stats, naturally) the screen remains clearly visible, even
without jacking up the brightness to extreme levels. Though, of course,
this depends on a number of factors: how bright it is where you are, the
angle of the sun, et cetera.
SOFTWARE
What
makes the Note series unique isn't just the form factor; it's the
inclusion of the S Pen. Accordingly, the Note 3 also gets some new
software features to make use of that pen accessory. While we're
definitely looking at Android (Jelly Bean 4.3), it's still hidden under
TouchWiz, a UI that Samsung has a habit of peppering with its own
software. The most well-known examples of this are all the "S" apps -- S
Voice, S Planner and the like. These, as you might expect, are all
present and correct, with no noticeable core differences from previous
iterations. Other familiar faces include S Health, Samsung Hub, Samsung
Link and ChatON. There's also a new addition called "My Magazine." There
are a couple of updates to the S Pen-specific apps, too, which we'll
cover later.
Since
it's new, let's start with that My Magazine app. Essentially it's a
partnership with Flipboard that brings the glossy social / news feed you
may be familiar with to a dedicated Samsung app. To access it, simply
swipe up from the bottom of the screen, or press the home key when on
the home screen (an option you can disable). The first time you open it,
you'll be met with a polished-looking video splash screen, and then a
very quick setup. As you might expect, you can choose to receive news
from a comprehensive selection of categories such as business, design,
movies, sports and technology. Likewise, you can add your social feeds
from the usual, and less usual (500px, Sina Weibo) suspects, with
Facebook being a glaring omission.
The
last channel you can include in your feed is "Personal," which weaves
photos, notes, videos, calendar entries and even email into the magazine
mix. The interface itself is clearly very similar to Flipboard,
BlinkFeed and many other modern feed-style apps. It does look really
good on the Note's display, and the slick animations as you swipe
between pages are suitably satisfying. While this is arguably just
another widget / app, the fact that Samsung's included a shortcut menu
on the top right that gives direct access to core apps like camera,
dialer, browser and even the app tray possibly indicates that it's
hoping you'll spend a lot of your time here, perhaps even opting for it
as your standard home location.
If
you were a fan of all those fancy gesture and eye-tracking features
introduced to the Galaxy line over the last year or so, then you'll be
glad to know that they've found their way over to the Note 3. Also on
board: Reading Mode, which we saw on theNote 8.0.
Other stalwart features you'll find here are Popup video and Multi
Window multitasking. The latter we also saw on the Note II, though this
time it comes with a few improvements. If you always use the same pair
of apps -- say a browser and YouTube, you can create a "paired window,"
to save you having to go through the process each time. Also, this time
around, they can both be the same app. The last new feature is the
ability to drag and drop content (namely a screen shot, or text) between
the two. It works OK, but some apps aren't compatible, by which point
you might have done it a quicker way. While we're still big fans of
Multi Window, you can sometimes find yourself accidentally tapping the
back button when trying to do something else on the lower of the two
screens, thus breaking your workflow, or closing the app. That's unless
you opt for a two-handed approach, anyway. Which reminds us, there's
also a one-handed mode you can take advantage of. Activate this, and
whatever's on screen shrinks to a smaller window; the idea being that
it's easier to access with only one paw. The good news is that it now
works for all screens / windows; the bad news is that the gestures to
activate and deactivate it on the fly can be a bit fiddly, or
ironically, require the use of both hands.
It's
clear that Samsung is building upon its own software additions, and
growing them over time, which will either tickle or taunt you, depending
on your preference for custom software. But, for those that think it's
all add, add, add, not everything makes the cut. Not in Note-land,
anyway. If you were a fan of Quick command on the Note II, sadly it is
no more -- and this of course includes all of its associated gestures.
On
the plus side, there is a new option to (sort of) fill its space, and
that's Action Command. Despite sounding like a straight-to-DVD Van Damme
movie, it's actually more useful than that. Samsung has made the
assumption that if you're removing the S Pen, then you're likely about
to do something with it -- which makes sense. As such, once unsheathed,
on screen you'll get a circular pop-up. Within that are five options:
Action Memo, Scrap Booker, Screen Write, S Finder and Pen Window. You
can also access this same menu if you've already extracted the pen, by
long-pressing the S Pen button while hovering over the screen. This
behavior is configurable, albeit only with a choice of two other
options: to open Action Memo instead, or to do nothing. The default
behavior when just pressing the S Pen button, and drawing on screen,
however, is to create a marquee / selection of whatever you draw around,
and quickly drop it into one of many apps that pop up in a tray below.
These include Scrapbook, Evernote, Gmail and Hangouts. Possibly the
simplest, most useful part of the S Pen experience.
So,
you're probably wondering what the apps on Action Command menu actually
do. Well, Action Memo seems to be a repurposing of the old S Note
mini-widget we've seen before, but with one key difference. Scribble on
the pad, click "link to action" and it will select your doodle, placing a
menu underneath of predetermined actions to apply to it. An obvious
example being that you can draw out a phone number, email, web address
or physical address, and Action Memo will recognize what you've written,
and pipe it into the corresponding app. Essentially, it's just another
way to get thoughts, names and numbers down from screen to contact book /
browser and so on.
Scrap
Booker, on the other hand, is much simpler. If you're browsing the web
and see something you like, or an image in an app, activate Scrap
Booker, draw around it and it'll be saved into your personal -- you
guessed it -- scrapbook. You can add memos and tags to images, plus
organize them into different books / categories, making it very much
like a lightweight Evernote alternative. All your clippings can then be
viewed on other devices with the Samsung viewer app.
Screen
Write is similar, but much simpler. Choose this option, and the phone
takes a screen grab, and opens it up in a simple editor. Here, you can
write notes and messages on top of the image, crop it down to a
particular section and then share the result. Going for ramen with a
friend, but know a good shortcut? Use Screen Write to circle that route
on a map and send it right over. The trend for self-explanatory names
continues with S Finder, which is a newish take on the regular
"spotlight" style local search you find in OS X. Using either the S Pen,
or regular input, you can search for notes, email, pictures or the web,
plus any local media you've tagged.
There's
some level of usefulness here as you can filter to browse anything that
you've ever made a note on, or search specifically what you might have
written. So if you jotted a joke, but two weeks later you forgot the
punchline, you can enter in a word or two of the opener, and it should
find it. The handwriting recognition obviously plays a big part here,
but we've had no major issues with it that couldn't be attributed to our
own lazy writing style.
Last
up is Pen Window. Again, really simple stuff: draw a rectangle, and a
menu of compatible apps (YouTube, Calculator, Browser, et cetera)
appears inside. Choose one, and it opens in the window you drew. This is
effectively another way to multitask, and it's an easy way to have a
floating app window, or two, or more. These can be minimized and
reopened, moved about and expanded back to full screen. Sometimes --
depending on the dimensions of the square you drew -- the UI of the app
inside can look a little stretched. But it is kinda handy if you're
working on something and you want to open up a calculator on screen, and
keep it there as you go, or open a YouTube window in the dimensions of
your choosing.
There
are a few other perks when using the S Pen, such as with Air View to
preview items in the Gallery (for example). When hovering above an
image, the on-screen pointer throbs blue to let you know that there's a
contextual menu. When you see this, you can click the button on the S
Pen, and it'll show up, in this case offering photo frame, crop, edit
and share options. Likewise, double-tapping with the pen and the button
pushed will drop you straight into Action Memo, while a long-press on
the screen with the button held will take a screen grab.
S PEN
We
know we just spent a good deal of time talking about the Note 3's
companion pen, but a closer look at the hardware is in order too. Most
importantly, there's the small matter of its behavior with the phone's
capacitive buttons. Until now, tapping the S Pen on the back or menu key
of the two prequel Notes was an exercise in futility. Not anymore. Yes,
Note fans, you can finally use the S Pen on the capacitive buttons.
You'll still have to physically depress the home button, but, hey, this
is definitely progress.
As
for the pen itself, there are some subtle differences in the external
appearance, especially in the silver section up top. It's still plastic,
but instead of a brushed-metal look, it's faux-ridged metal. This at
least makes it match those faux book lines. The size and button are very
similar to the Note II's pen, as is the position of its housing on the
phone (bottom-right corner). We commented in our preview that it felt a
little tough to tug at when trying to remove it. This is still true.
Perhaps at the very least, you'll stop worrying about it dropping out
after spending a few months with the phone. That said, despite the
seemingly snug fit, there is a little jiggle space if you place the tip
of your finger on the end and move it back and forth in place.
Wardrobe
and waist measurements aside, the S Pen also remains similar to its
predecessor in actual use, which we're not complaining about too much,
as it does its job just fine. If you ask enough people, you'll soon
discover a number of them that almost put the S Pen in the same category
as things like Air Gestures; a nice idea, but something you won't use
once the novelty wears off. That may be true for some, but we can
definitely see there's a slice of the market that appreciates the
option, and while Samsung continues to offer it to us, we can all live
along happily together.
GEAR
One
other hotly anticipated (and controversial) announcement at this year's
IFA was of course the Galaxy Gear smartwatch. We'll very soon be
publishing a separate review of the Gear, but we've already had the
chance to spend some time with it, and in conjunction with the Note 3 --
one of only two devices currently compatible. Setting it up is easy.
The watch's charging cradle contains an NFC tag; just tap it with the
Note, and it automatically downloads the app, installs it and pairs the
two devices together. It even sets the time on the watch.
The
companion app makes it easy to interact with the Galaxy Gear. The first
thing you'll want to do is choose the clock screen from a choice of
analog-style faces, to digital clocks with app shortcuts, etc. Then you
can dive into the settings, where you can set the phone to auto lock
when out of range of the watch (i.e., require a passcode), choose
notifications and assign what app opens on a double-press of the Gear's
button. After you've set things just how you like them, you can browse
the available apps for the smartwatch and install them directly via the
companion app. If you're imagining that there's not much available,
you'd be largely right -- but there's still more than we expected. Even a
couple of big names, such as Line, Pinterest, Pocket and Evernote are
present. That last one gives an idea of how the two devices really can
work together. With Evernote installed on the watch, you can take a
photo and have it automatically uploaded to your account on the cloud.
Great for snapping that special something you saw in a shop, or that
quirky graffito in the street without looking too conspicuous, or having
to get your phone out.
Without
a doubt, one of the most obvious functions is notifications, but
currently this is a bit of a mixed bag. Gmail's notifications, for
example, are nothing more than a pop-up alert that informs you that
you've received a message -- that's it. Not much benefit there compared
to an alert sound or vibration. You can tell the watch to open the email
on your phone, but you'll still need to head back into your pocket to
see it anyway. We're hoping that this may improve in time once
developers have more time with the device.
Surprisingly,
or not, depending on your point of view, TouchWiz's native Mail client
notifications let you see the sender instantly, and then read the whole
email if you wish, right from the watch. We're not sure of the long-term
usefulness just yet, but we did feel a little bit smug reading an email
in one room, having left the handset in another. Likewise, when calling
someone directly from Gear, and speaking to your wrist Inspector
Gadget-style. It worked pretty well, but we're not sure we'll be doing
it much outdoors / in public. It's hard to determine the effect on
battery life caused by pairing the two without more extensive testing,
but our battery monitor app suggested a slight percentage rise in drain;
again, we'll have more detail on the review. That's only scratching the
-- figurative -- surface, but on first impressions, the two work well
together. Whether the watch or the app support is ultimately for you
might be a different question altogether.
CAMERA
Fancy
yourself as a bit of a picture buff, do you? Well if you headed here
first, maybe you are. The big number you're likely interested is 13.
That's the megapixel count for the main shooter (it's just 2MP on the
other side). On the software side of things, there are a couple of
differences to what you might have seen in other recent Samsung devices
like the Galaxy S 4. For starters, Night mode has disappeared, leaving
only "Smart Stabilization," for low-light situations -- which looks
remarkably similar to the GS4's auto night-detection option anyway. All
of the other camera modes from before are present, such as Best Face,
Eraser, Sound and Shot plus two more new ones -- Golf and Surround Shot.
The former might sound somewhat specific -- a whole mode for golf
photos -- and that's because it is. Choosing this option (available in
landscape only) overlays a semi-opaque image of a golfer surrounded by a
circle. The idea there is to frame your subject within this, and the
camera will auto-detect the swing. Once complete, you'll have a series
of photos that you can scrub through, back and forth, to analyze your
form. Or mock your friend, depending on how good you are.
The
other new option, Surround Shot, will likely have broader appeal --
especially as you may also know it as Photo Sphere. If you've ever used
this before, you'll know that it's a way to make your own Street
View-style shots. Anyone with previous experience of this mode on a
stock Android device will tell you that it's very difficult to get
seamless stitching of photos, and that different lighting conditions can
make the final image look patchy. Sadly, that's still very much the
case here. The only noticeable difference being that whereas the
overlaps on pure Android seem to show harsh, straight lines, on the Note
3, there's some amount of fading / feathering to try to ease the
transition. Either way, it still doesn't really work.
What
if you just want to take regular photos? You know, family events,
sightseeing, nights out with friends and so on. In those cases, the
Note's camera is a robust performer. Which doesn't surprise us much, as
Samsung's track record in this area has generally been good. What's also
been pretty consistent is the "handover" of features between the spring
Galaxy S model, and the autumn Note. Given that the GS4 also has a
13-megapixel camera, a betting man would probably have been on safe
ground if they were to put something down on the Note 3 having the same
sensor. This is further bolstered by the equally pleasing results
between the cameras on the two phones. The images we got with the Note 3
really do show what can be done with a phone camera, without the need
for drum-banging, buzzwords and extreme pixel-count augmenting. Samsung
hasn't thrown its hat into the high-pixel-sensor ring (yet), nor does it
offer proprietary tricks like Sony's "Superior auto," or Nokia's OIS.
Because of that, the detail captured is a touch less than that of its
more photo-focused competition. But do theyhave S Pens? You make your choices.
In
good daylight, outdoor conditions the color balance, depth and detail
all perform well. In less optimal conditions things were, well, less
optimal. Those situations where there's a mixture of bright and dark
subjects in the same photo (say, a room with a computer screen on) can
cause problems for the sensor. Focus on the light part, and it can
compensate a little too much, and darken everything else. It's less of a
problem the other way around, thankfully. Similarly, shooting in
generally dim conditions might first appear to give good shots when
reviewed on the phone, but once uploaded, they can be prone to
reasonable amounts of grain, and a touch of color washout. Overall
though, definitely not above and beyond what is the norm for these
conditions.
If
you're more of a movie kinda person, you'll likely be more interested
in the Note 3's ability to shoot 4K video, and take 120 fps slow mo
(with much less fanfare than Apple made with its 5s).
Some of our astute readers will have realized that the display on the
Note 3 is only HD, so how would one view this 4K footage? And that's a
great question. The answer being, you can watch it back on the device,
but if you want to see it in its full 3,840 x 2,160 glory, then you'll
need to send it over to a capable player. Which, thanks to that USB 3.0
port discussed earlier, you can do in a jiffy.
On
a related note, when in video mode, you can watch the size of your file
steadily grow (and remaining disk space decline) as you record. In 4K
mode, it really does start to swell quite quickly -- not surprising
given that it clocks in with a data rate of 48 Mbps (compared to the
Note II's 17 Mbps for HD). Other options include an audio "zoom" feature
that claims to enhance the audio of the framed subject when zoomed in.
Our tests showed subtle differences, with voices sounding a little
louder, but slightly more compressed (i.e., less dynamic in range, more
crunchy sounding). In fact, the audio recording on video clips in
general sound terrible when played on the device, with noise artifacts a
constant annoyance. Played on the desktop, the sound is much clearer.
Other ways to shoot lower-quality video include using the slow-mo modes.
You can go right down to 1/8th speed, but be prepared to sacrifice a
fair chunk of quality for the privilege.
PERFORMANCE AND BATTERY LIFE
Galaxy Note 3 | Galaxy Note II | Xperia Z Ultra | |
---|---|---|---|
Quadrant 2.0 | 21,360 | 6,819 | 18,966 |
Vellamo 2.0 | 2,501 | 2,482 | 2,957 |
AnTuTu 3.2 | 30,146 | 13,539 | 29,377 |
SunSpider 1.0 (ms, lower is better) | 1,103 | 1,023 | 431 |
GFX Bench Egypt 2.7 HD Offscreen (fps) | 26 | N/A | 23 |
CF-Bench | 24,653 | 15,267 | 31,702 |
The
Snapdragon 800 is one of the current darlings of the mobile processor
world. And the good news is that it's what's inside (this version of)
the Note 3. The quad-core chip clocks in at a cool 2.3GHz, and with 3GB
of RAM to play with (and the Note's family name to uphold) we're
expecting big things. And that's pretty much what we got. Some of the
benchmarks above demonstrate just how good it really is. If you're into
the cold, hard numbers on performance, then the Note 3, and its Qualcomm
heart, really doesn't disappoint.
If
we step out of the league tables, and back in front of the screen, then
the performance still has to be applauded. Sometimes you know you've
got a solidly performing device when after exhausting nearly every
feature, multitasking it within an inch of its life and just generally
giving its CPU some pressure, you never notice it flinching once. If
anything, you get the sense that the Note 3 is casually sitting there
filing its nails, while you try and get a reaction out of it. Long,
media-filled webpages would fly past with silky grace; videos would play
with nary a glitch while we multitasked (with the aforementioned
webpage). As for gaming? Probably one of the slickest performers yet.
During the review process, a number of different phones can be used to
check features, options and do test comparisons. While using a Galaxy
Nexus to compare Photo Sphere stitching, it suddenly felt old, almost
sticky to use compared to the Note 3. Of course, it's a couple of years
older, and if this is still your main phone, you might not feel that
it's slow. But, much like going down from the Note 3 to a regular phone
suddenly makes it feel "tiny," going back up to the Note --
performance-wise -- is a sensation akin to getting broadband for the
first time after using dial-up.
Even
better news is that with a sizable 3,200mAh battery, you can enjoy all
this smooth action for longer than you might think. Our good 'ol rundown
test of looping an HD video with brightness set to medium, WiFi enabled
(but not connected) and the usual social media and email accounts doing
their thing gave a total time of nine hours and 36 minutes. Not bad for
an LTE device with such a large screen to light up. The same is true
for more general usage. The Note 3 will easily see you through over a
day and a half's good solid usage (and we definitely put it to good
use). These results seem a little less impressive considering the Note
II's near 11 hours on the video test, and two days of general use, but
we can attribute a part of that to the inclusion of LTE on this model.
Either way, it's still a very solid performer on the power department.
We
briefly mentioned earlier how the speaker quality disappointed during
video playback. In our opinion, it's actually one the Note 3's weakest
features. We all know that playing music aloud on your phone in a public
place is a crime against humanity, but with the Note 3, it'd be
outright torture. We tested it side by side with the Galaxy S 4, playing
the same music files, and the difference isn't just noticeable; it's
night and day. The sound from a phone speaker is never going to be
high-fidelity, but the Note 3 simply sounds cheap, brash and irritating
to the ears. We're keen to remind you that this is only in relation to
the internal speaker, which we'd hoped might actually be superior, given
the potential space for a bigger driver. On headphones, the sound is
much better, directly comparable with the GS4. Which is good, because
the Note 3 can handle an exhaustive list of media formats, including all
the usual suspects (MP3, WAV, M4A, AAC and FLAC), plus plenty more you
might never encounter (though if you're a heavy XMF and IMY user, it's
good to know you're covered).
Movies
are an obvious fit for a device of this size, and that display and
processing power make watching them plenty enjoyable. The viewing angles
and crisp image make it a delight to sit back and watch. Though, as we
said, we would recommend headphones or a separate speaker. If your movie
viewing should ever be interrupted by one of those old-fashioned phone
calls, then you'll be able to hear the perpetrator clearly, and in our
tests, we suffered no interference, noise or artifacts.
If
you prefer to enjoy your phone's media through a TV or AV setup, the
DLNA and MHL options make this pretty easy, especially if you have a
Samsung TV. AllShare makes starting a video on the handset, and then
piping it over to your connected TV a cinch. MHL on the other hand is,
of course, just a case of plugging it in to an HDMI port, something that
Samsung has yet to make any more complicated than getting the right
cable (and lucky for you, they're usually some of the easiest to find).
Those of you more concerned with the network data side of things will be
happy to know that the Note 3 drinks the bits just as fast as your
network will provide them. Our time on O2's UK London LTE network
regularly resulted in speeds of between 40-50 MB/s, which is about as
fast as we've generally ever had regardless of handset.
THE COMPETITION
To
get an idea what you might have to cough up if you decide the Note 3 is
for you, Verizon will let you have one for $299 if you take up a new
two-year contract; the price rises to $699 if you opt for month-to-month
service. Sprint will be offering it for the same price, also with a
24-month contract. Britons can expect to pay around £620 SIM-free, or
anything from free upwards on-contract. If you're looking for a larger
phone, Sony's Xperia Z Ultra might be on your radar, and that's going to run you around $770 for the LTE version (pre-ordering from Negri electronics). You could consider the Galaxy Mega,
but the only real similarity there is size. Though if that's all that
matters, then at $570, you might save a few dollars. With that in mind,
there's a very good chance we might see some oversized hardware coming
from HTC and Nokia in the very near future (perhaps within the month), so if you can hold off just a few more weeks, then this might change the landscape considerably.
WRAP-UP
To use a term of phrase borrowed from that other mobile
giant, this is Samsung's best Note yet. It's better in pretty much
every way, with the possible exception of that speaker. The display is
bigger, but it never makes the device feel inflated, which is some sort
of dark magic in its own right. Either way, we applaud Samsung for
consistently making this series better and better. But, like most good
things, it does come at a price. In the UK, that price is going to be
around £620 SIM-free. That's a chunk of change. Of course, it'll be much
cheaper (and already, in some cases, free) on contract in the same
market. US prices are set to be somewhere in between those two numbers,
floating around the $300 mark. Not the cheapest phone, but those who
have already converted to the way of the Note will likely see it as a
necessary evil. If you're thinking about making the step up, we say get
it while it's hot.
Via engadget
this topic copy from dawallpaperz.blogspot.com site
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